The New Wind Turbine Design program focuses students participating in a virtual learning experience, an engineering design challenge and a location visit to one of our region’s largest wind turbine farms.
Students are encouraged to actively participate in conversations about the renewable energy scene in Australia today and where it may head in the future. The relationships between Renewable Energy, the Greenhouse Effect, Climate Change and Global Warming are also discussed.
- explore how wind is used to generate electricity in a spectacular virtual visit to an offshore wind farm that takes you on a tour through the past, present and future of energy production.
- are challenged to work through the engineering design process to imagine, plan, build, test and refine a ‘junk turbine’ which produces the best energy output they can. Students will be given a range of recyclable materials and are expected to capture evidence of their thinking, problem solving and results using a digital journal.
- travel to a large scale wind farm on the outskirts of Ballarat where local wind energy experts guide them through the wind farm’s day-to-day operations. Each student gets the unique opportunity to walk inside a fully-operational 1.5MW wind turbine.
Key Learning Outcomes:
- Identify the difference between Renewable and Non-Renewable energy resources
- Explore the engineering design process by designing, building, testing and refining a turbine
- Virtually xplore the key principles behind wind turbine design
- Evaluate their designs and explain their problem solving approaches
- Accurately record and communicate design ideas using a range of media in a digital journal
Links to Victorian Curriculum standards – Year 7 and 8:
- Some of Earth’s resources are renewable, but others are non-renewable
- Energy appears in different forms including movement (kinetic energy), heat, light, chemical energy and potential energy; devices can change energy from one form to another
Design and Technologies – Creating Design Solutions
- developing models, prototypes or samples using a range of materials, tools and equipment to test the functionality of ideas
- documenting and communicating the generation of design ideas for an intended audience, for example developing a digital portfolio with images and text which clearly communicates each step of a design process